![]() More disappointing are the sections that either replicate or mirror the original experience. Why can't I just select it and hit a trash button? It would make things so much simpler. But I can not ignore what a pain it is to move around in the inventory screen and the stupidity of having to pick up, then drag objects I no longer want onto the grinder. I don't mind only being able to carry a certain amount and I even overlook what a pain it is to compare weapons and armor to what I have equipped. Even though this game is packed with just as many hours of gameplay as the first one, and seems to be everything we wanted out of such a quick sequel, I still can't help but be disappointed in the unchanged inventory system that is as horrid as ever. ![]() The same wit and characteristic dialogue is back as well, with DeathSpank still unable to say no to any one in need of help. Bummer about DeathSpank being so vulnerable to his own grenades, though. Flamethrowers, machine guns and bazookas, once you master using them, make boss battles easy and combat a more varied mix. More interesting is the addition of guns. Steve's cool based on his name alone, but he's merely a drop-in/drop-out buddy, as was the returning other co-op option, Sparkles the Wizard. ![]() Surely they changed some things worth mentioning? Your co-op buddy can play as a guy named Steve who rides a unicorn and shoots throwing stars. Overall positive reviews of DeathSpank expansion/sequel Thongs of Virtue continue to stream in, with an overall lack of changes/improvement from the original the biggest general complaint.
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